Scene® font family
Designed by Sebastian Lester in 2002
Knowing that, you'd never guess that Lester's first commercial fonts were alternative" display designs influenced by electronic gaming and house music. Lester began his career after graduating with honors from Central Saint Martins College of Art and Design in London. He spent several years designing for the music and games industries and dabbling in 3D animation. Then, in 2000, he joined Monotype Imaging, where he creates fonts for both on-screen and print uses. "I've always had a deep interest in type and typography," says Lester, "but when I began creating text typefaces for Monotype Imaging, I gained new insight into the subtleties of letterform design."
Work on Scene began after Lester had developed several corporate identity fonts for Monotype Imaging. He wanted to provide graphic designers and creative directors with a suite of fonts that would serve as a strong foundation for identity projects. He also wanted to incorporate what he'd learned about achieving best on-screen and print legibility. Much of the Scene family's clarity lies in an x-height that sits comfortably between that of Helvetica and Verdana. Full-bodied counters, long ascenders and descenders, and exceptionally well-drawn letters also play their parts. Lester took special care with letter spacing and kerning to ensure optimal typographic color at any size.
Scene is the result of two years of after-hours and weekend work. "It started off as a part-time project," says Lester, "but ended up as virtually a second full-time job." The completed family is six weights with complementary italic designs. Also included is a set of "semi-sans" characters that introduce more expressive word rhythms into headlines and blocks of copy. In addition, aligning and old style numerals were drawn for all six weights.
"I'm very pleased with this font family," beams Lester. "I believe I've created a strong yet subtle communication tool that has much to offer designers working in corporate identity and other areas of design." We wholeheartedly agree."
be installed on a computer for
use with applications.
Licensed per computer.
@font-face rule. They are licensed
for a set number of page views with
no time limitation.
in your mobile application. Each app
and platform requires a separate license.
embedded in an eBook, eMagazine or
eNewspaper. Fonts are licensed per title.
a server and e.g. used by automated
processes to create items.
A license is per server core CPU per year.
on which the font will be installed.
that you can use over time. We’ll let
you know when you’re running low.
Platforms you intend to embed the
font in. A license is valid for the life
of the version of the app.
you intend to embed the font in. Each license
is valid for one title for the life of that title.
CPUs of the servers on which
the font will be installed.
A license has a term of 1 year.
the font: OT (OpenType) with
Postscript outlines (OT CFF) or
TrueType outlines (OT TTF).
the font: W1G (98 languages),
COM (56 languages),
PRO (33 languages) or
STD (21 languages).
available in. These differ in contained
characters and file size. You get all
available versions with your license.
Tip: Add fonts to your Favorites, then test your custom selection in Typecast!
Std / OT CFF
supports at least
Windows menu name: Scene Std
PostScript name: SceneStd-Regular
PostScript full name: SceneStd-Regular
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